“As educators, we sometimes feel like we’re losing a battle. We try to compete with all of the exciting and new activities and technology our students engage with outside of the classroom. Our content at times can feel boring, stale, and out-dated to our students. Games can change that. They may not be the answer every time, but in many ways they can help educators engage their students in the skills and content they need to succeed in life. As schools become more connected with new technology the question becomes, why aren’t we using games? Games can promote literacy. Games can encourage critical thinking and problem solving. Games can bridge the gap between students with disabilities and the required content of the class. Whether the game is based in technology or not, doesn’t matter. We need to allow our students access to our content in a variety of ways.”
That’s just a taste of what I’ve put together for my next assignment, a VoiceThread on Game-Based Learning. When I started the assignment, I thought I knew pretty much everything about Game-Based Learning. Students play games to learn stuff. Well, it’s not as simple as that. A lot of people have put a lot of thought into the theory and concept of Game-Based Learning. Please check out my VoiceThread for more information and some examples of games you can use in your classroom.
Here’s a link to my Diigo outline for the assignment too! There is a lot more information in my outline; I never could have used it all!
What kind of games do your students play in your classroom?